Selected Media coverage
Links to articles covering my work. Have I missed one? Please contact me.
12/11/2024 UploadVR: MR Puzzle Game Squingle Receives Brand New Version Next Week
12/11/2024 Business Wire: VRAL Games Announces New Immersive Games Available Starting this Holiday Season on Meta Quest
24/05/2024 MEDIUM: SideQuest Indie Spotlight—Summer 2024 Games Showcase
If you’re looking for a calming, meditative, and visually gorgeous puzzler, then Squingle is for you. It’s a stunning take on classic ‘don’t touch the sides’ physical maze puzzles with a psychedelic art style and a soothing soundtrack to get you in the flow.
18/01/2024 RoadToVR: 20 Great VR Games for Relaxation & Meditation
[Squingle is] a clever, trippy, and fun puzzle game that plays to VR’s spatial strengths.
24/11/2023: RuffTalkVR Podcast: Interview with Ben Outram - Developer of Squingle
On this episode of Ruff Talk VR we are joined with Ben Outram the creator of Squingle! One of our favorite VR puzzle games, we wonder how this game is still on the Meta Quest app lab store instead of the official store. Listen as we catch up with Ben, hear more about the new mixed reality mode, what's coming next for Squingle, and more!
24/10/2023: MIXED Squingle gets a trippy mixed reality and Quest 3 enhancements
With the mixed reality update that will be released free of charge on October 27th and that will bring optimizations for Meta Quest 3, Squingle will be the perfect game to demonstrate some of the magic features of the new device (mixed reality, hand tracking) to the uninitiated.
21/10/2023: UPLOADVR Squingle Receives New Mixed Reality Features Next Week On Quest App Lab
The mixed reality update also introduces Quest 3 enhancements. Speaking to UploadVR, creator Ben Outram explained that he "darkened the passthrough layer to bring out the action of the game" on Quest 2 but confirms this no longer made sense with Quest 3's improved passthrough "as it’s fun to be more connected to your real environment and lighting."
01/06/2023 Famitsu: VRパズルゲーム『Squingle -スクイングル-』開発Squingle StudiosとMyDearestが国内パブリッシングパートナー契約を締結
In a fantastic space, we will capture the amoeba-like maze. Maybe you can immerse yourself in a mysterious feeling that you can't experience in a normal puzzle game?
13/04/2023 WALL STREET JOURNAL: TikTok Parent ByteDance Battles Meta for Virtual-Reality App Developers
02/10/2022 The VR Dimension: Squingle - The Interview
When working with Virtual Reality, what are your top three boxes that have to be checked off in order to be part of a Ben Outram project?
“Beautifully out of this world visual quality, metaphysical in theme, and based on joyful physics.”
26/09/2022 FingerGuns: EGX 2022: The Indie Games Making A Compelling Case For VR’s Future
After a demo of the [Squingle], I was suitably impressed with every facet of the game. I would have been happy just to stand and play the game for the rest of the day. On the back of my experiences at EGX 2022 I’m starting to feel like, for the first time in a long time, that unmet promise of VR as a platform is starting to look convincing.
31/08/2022: Full Dive Gaming: a VR PODCAST: The TOP RATED Quest 2 Game [SQUINGLE]
We sit down with Ben Outram, creator of the HIGHEST RATED game on Quest 2!!!
13/05/2022 RoadToVR: 20 Great Games for Relaxation & Meditation
“Squingle is one of those games that you can look at and still not entirely understand what you’re actually seeing. But once you get your hands on the game all becomes clear: it’s a clever, trippy, and fun puzzle game that plays to VR’s spatial strengths. To put it simply, the goal of Squingle is to guide a pair of spinning balls through a pipe. Sounds easy enough, right? Well like any good puzzle game, Squingle starts simply enough but introduces more difficult concepts as you go—like a button that reverses the spin of the balls or one that changes the axis of the spin. And the pipe? It’s actually a bit more like a cosmic bowel that undulates with twists, turns, and parallel tunnels.”
01/05/2022 VNCCII Episode 17: Dr Benjamin Outram: Developer of VR Game Squingle Interview
“Dr. Benjamin Outram is your true modern day polymath. He’s a developer, scientist, technologist and artist from England. His latest VR game “Squingle” has received top star ratings and reviews with VRItalia saying it’s “one of the most fascinating and original things ever seen in the world of video games” and the game was selected as the “Best VR Game Nominee” at GDWC in 2021. Dr Bejamin is a super intelligent person with his professional and research interests including virtual reality, augmented reality, machine learning, and artificial intelligence, synthetic data, computer vision, liquid crystal and display technology, computer-human interfaces, telepresence, haptics and multimodal media technology. Dr. Benjamin has also completed a PhD in liquid crystal science at the University at Oxford, then learnt Japanese and completed a Tokyo based JSPS Post-doctoral Fellowship at Embodied Media with Keio (KAY-OH) Media Design in Virtual Reality and Media Technology.”
03/03/2021: Squingle Best VR Game 2021 Finalist at GDWC
03/03/2021 GMW3: You can now speedrun your way through Squingle
“I’ve always been fascinated by speedrunning since I saw a Technology Assisted Speedrun (TAS) of Super Mario Bros. 3 on the NES. There is a small but active speedrunning community in VR – notably doing speedruns of Superhot VR, Moss, and Boneworks. Our VR game, Squingle, lends itself to trying to play quickly, almost like a platformer, and as an indie game studio talking with the speedrunning community seemed like not only a natural fit to the game, but a great way to support our players.
“A speedrunner going by ‘BlitzVR’, who is famous for a viral IGN video ‘Moss (VR) Developers React to 43 Minute Speedrun’, got in touch with an interest to set a score on Squingle,” Outram continues. “Having asked the community what features might help them, the biggest request is for an ‘in-game-clock’. This sets the standard by not relying on external timing equipment to time your run, making it less friction to record a speed run. So based on Blitz’ interest, I went about to implement a speedrun timer.”
11/02/2022 RoadToVR: Psychedelic Puzzler ‘Squingle’ Shows Just Why Mixed Reality Trailers Are So Important
“Squingle, the psychedelic puzzle game for PC VR and Quest, is one of those “so out there, it’s difficult to explain” type of experiences.”
“Maybe it’s the undulating intestinal pathways, or the shimmering patterns that seem to change with every touch as you lead orbs around its increasingly circuitous routes. It’s so otherworldly and seemingly chaotic that you don’t implicitly know what to expect when looking at Squingle”
“If you’re curious to learn more about Squingle, indie developer Benjamin Outram has published it on Quest via App Lab and on PC VR via Steam.”
09/10/2021: RUffTalkVR Reviews Squingle
“Huge props to this one”, “Above and Beyond”
16/09/2021: RoadToVR: ‘Squingle’ is a Brilliantly Creative Puzzler That Proves Why App Lab is Essential
“brilliantly creative”
“a clever, trippy, and fun puzzle game that plays to VR’s spatial strengths”
“really satisfying”
“beautiful in its own psychedelic way”
“trippy visuals are pristinely sharp and shiny”
“fun and unique title with excellent technical merit”
“quite the gem”
16/07/2021: UploadVR: Squingle Offers Psychedelic Puzzles For Quest & PC VR, Available Now
Great VR puzzle game.
The game features over 100 levels where you move an orb through a liquid-like substance floating in front of you.
15/07/2021: VRGameCritic: Squingle
91% “A one of a kind puzzle experience with wonderful visuals and music, as well as excellent gameplay”
15/07/2021: VR ITALIA: Squingle | the review | Oculus Quest, PCVR
Rated 9.1 / 10
9.1/10 - "Among the heavyweights like Rez, Thumper and Tetris Effect"
“One of the most fascinating and original things ever seen in the world of video games.”
“Level design that dwarfs some of the most important AAA studios.”
“The aesthetic work alone, which also leaves room for micro details on the animation front - even at the level of Paper Beast - is undoubtedly worth the full price of the ticket.”
“Squingle will delight those who seek out from VR above all experiences out of the ordinary.”
“Everything in Squingle is so refined that it is literally ridiculous that a product like this, on Oculus Quest, was released on the app lab and not on the official store.”
“Squingle guides us, puzzle after puzzle, into the birth of the Universe and the path of the human being.”
“Squingle is as atypical as it is wonderful: one of the most beautiful products I have played in the last year of virtual reality”
“Definitely ahead of everything that has recently been released both on Steam VR and on the official Oculus Quest store.”
16/07/2021 RealOVirtual: The psychedelic puzzle game Squingle now on Steam and App Lab
15/07/2021: Top Steam Games To Tryout In July 2021
“You will find the best games of different categories and genres in the list, play them now and mesmerize yourself.”
17/06/2021 LIV.TV BLOG: E3 2021's Best VR Games for the Oculus Quest and PCVR!
“This is easily the trippiest VR game we saw at E3.”
10/6/21 RoadToVR: 10 VR Games We Can’t Wait to Play During Steam Next Fest
We’ve rounded up our 10 most anticipated demos coming to Steam Next Fest
29/04/2020 Shifty Perspective podcast: Ben Outram
2020/02/23 Upload VR: Trippy Fingers Combines Music Visualizers With Oculus Quest Hand Tracking
While Trippy Fingers, much like many of the other hand tracking apps we’ve tried, is more of a proof-of-concept, it’s perhaps the simplest one that feels the least buggy and very fun, probably due to its simplicity.
Trippy Fingers is the latest of many apps available on SideQuest that implement the new controller-free hand tracking SDK for a proof-of-concept or short demo game. Developed by Ben Outram, the app launches you straight into a void with some royalty-free music playing in the background. Opening your hands will shoot out a string of confetti-like particles, which change colors sporadically.
You can find links to download Trippy Fingers on Oculus Quest and Hololens 2 here.
2020/02/23 Diankeji: SideQuest最新应用《Trippy Fingers》支持手部追踪
2020/01/20 VR fitness insider: VR meets Mind-Body Health at TTC, the CES of Wellbeing
Flow Zone VR’s creators realized the capacity of the VR medium to lower the barrier-to-entry when it comes to achieving and maintaining a state of flow, and they integrated selected music into the experience designed to catalyze the flow experience. Through haptics, they have also allowed users to involve themselves in creating music through gestures. If all of this sounds intriguing, check out their 2019 research paper to learn more. At TTC, users were able to create their own immersive Flow Zone soundscape, working out with full-body movement in the process.
2019/11/17 The Conversation: The main problem with virtual reality? It’s almost as humdrum as real life
Juggling on Pluto, anyone? Jindrich Adolf from the Czech Institute of Informatics, Robotics and Cybernetics describes an otherworldly VR experience. Western Sydney University
2019/3/26 The Guardian: Acid test: how psychedelic virtual reality can help end society's mass bad trip
So tonight there’s the opportunity to try out virtual reality and augmented reality experiences that go beyond recreational use – there’s no diving with sharks or rollercoaster rides here. But users should strap in tightly anyway: these experiences are designed to expedite a different kind of journey.
Among those technologies to try in the Brunswick warehouse are Crystal Vibes, which induces a kind of synaesthesia by using music to shape a visual journey;
2018/7/31 Vimeo: Crystal Vibes feat. Ott chosen as Staff Pick!
2018/5/31 Techspot: Liquid crystals under a microscope are like a trip to the 60s
The images are beautiful, and many look like they were taken straight from a Mandelbrot Set.
The video is mesmerizing.
2018/5/31 digital trends: Watching liquid crystals undulate under a microscope will melt your brain
"They are especially beautiful when they undergo phase transitions, where what you are seeing is the rapid self-assembly of matter between different flowing structures: a process that is reflected in the cells of every living organism since the origin of life."
The whole experience resembles the nerdiest acid trip since Steve Jobs took LSD.
2018/5/29 Vice: Watch This Trippy Footage of Liquid Crystals Under a Microscope
Musician Max Cooper set his new song “Music of the Tides” to footage of morphing, pulsating liquid crystals moving through phases, called mesophases. The result is a psychedelic trip, without the drugs.
The footage was taken by researcher Ben Outram at Oxford and Leeds Universities, and edited by Jennifer Tividad. Outram explains in the video’s description that here, what you’re seeing are the “flowing forms and transitions that liquid crystals undergo as they flow and undergo transitions between phases.”
2017/2/14 Japan society for the promotion of science: Science Dialogue Lecture at Nara Prefectural Seisho High School
2017 Artist profile at AcuteArt with crystal vibes
Benjamin Outram is employing expertise from his background in physics and Oxford PhD in liquid crystal science to explore new possibilities in the space between the human mind and our mediated worlds, with a focus on inducing transformative states of consciousness. His virtual reality work has been showcased at Sundance Film Festival, Siggraph, Dubai International Film Festival, E3, and Tokyo Game Show.
2017/1/28 Las Vagas Review: Virtual reality films are Sundance’s latest sensation
Virtual reality standouts at Sundance include the Synesthesia Suit, a full-body exoskeleton-style suit with 26 sensors to provide as much sensation as possible while playing the video game “Rez Infinite” or experiencing the psychedelic sounds of “Crystal Vibes.”
2017/1/22 Quartz: This year’s Sundance Film Festival uses your body as the movie screen
“'Haptic technology came from motion-tracking development for Nintendo gaming systems,' Outram says. “My goal with Crystal Vibes and other haptic projects is about changing our perspectives in life…Can new media technologies help us transcend to something better than ourselves?'"
2017/1/19 CNet: Sundance and tech: Like a trip into 'Black Mirror'
"In some cases, the technology presented at the festival leapfrogs the movies fictionalizing it. 'Synesthesia Suit: Rez Infinite and Crystal Vibes,' a Japanese VR experience, puts viewers in a full-body, 26-sensor get-up that combines audiovisual effects and tactile vibrations."
2017/1/20 TechCrunch: Sundance merges VR with real life through props, AR, and vibrating suits
"For a less frenetic but wildly psychedelic introduction to virtual synesthesia, Dr. Benjamin Outran [sic] designed Crystal Vibes. Colored orbs of every color sprawl out in all directions, like the The Matrix’s 'guns, lots of guns' construct scene mixed with the Yellow Submarine and a sizable dose of acid. You can squeeze and bat around jello bubbles that satisfyingly ripple through your suit."
2016/12/21 Mashable: Virtual Reality is invading film festivals, never mind the skimpy storytelling
"When radio came along, and television, and the internet, no one really knew or could predict how they were going to affect every aspect of society," Ben Outram, creator of Sound World, an interactive psychedelic world of geodesic shapes and music (see image, top of post), told Mashable. "I think VR is one of those — we’re in this stage now where no one really knows what it’s doing. But it represents a whole new level of an ability to communicate, an ability to empathize, there’s more information being sent, there’s more levels and channels of sensory perception and we can expect a whole multitude of ways that I think is going to change society just as much as the internet has."
2016/10/27 FORBES: THIS 'SYNETHESIA SUIT' ALLOWS VR USERS TO PHYSICALLY FEEL VIRTUAL WORLDS
The experience itself felt like I was traveling through a psychedelic kaleidoscope.
So. Crazy. So. Cool.
I’ve used a lot of VR, but can’t recall having such a transcendent experience since the first time I tried roomscale VR.
2016/9/16 Reuters: At gamers' meet in Tokyo, absent Nintendo is talk of the town
There's a huge saturation of mobiles, there are billions (of dollars) being made in mobile gaming ... and Nintendo has realized that," said Benjamin Outram, a researcher at Keio University, who was demonstrating virtual reality goggles and a vibrating digital immersion suit at the Tokyo event. "Nintendo is an entertainment company so will go in whatever direction they can entertain.